Beta Testing and Sound Editing: Advice, Support, and Improving the Community

Alaina: Beta Tester and Sound Editor for Stitched Together
At Page to Pixel Publishing, we care about our dev teams and love to nerd out about all the cool stuff that goes into their video game creation – whether it be music, art, programming, voice acting, editing, testing, all of it. We recognize that not everyone gets such an in-depth look at the teams, the hard work they put into their games, and their journeys on becoming who they are, so we want to share that with you!
For this dev blog, we interviewed Alaina (she/her), the beta tester and sound editor on Stitched Together from Tekkou Studios. We wanted to understand her routine when it comes to game creation, ways she has dealt with motivation issues, any advice she has for future artists and gamers… and maybe even a Stitched Together secret!
Let’s get into it!
What is your background in making a game?
“I’ve always dabbled in smaller projects and making my own stories, but I’ve never actually fully completed my own game project! It’s a desire of mine, and I constantly begin new projects, but sadly never finish them!
I started officially beta testing back when Sugarcreek was in production. I also played Never End, Neverland! as it was being produced as well. Other games I have beta tested are Greek Tragedy (Cute Spooks) and YIIK: A Postmodern RPG (Ackk Studios).
I began sound editing when I decided that I wanted a greater purpose at Tekkou Studios, and Adam was gracious enough to allow me to explore other avenues to help the development process. I love feeling useful!
So after we got a publisher, Adam tried to find something new for me to do. So he taught me how to edit voice lines, and, because (for some reason) I’m fond of “assembly-style” work, I ended up having a really good time with it! Though I still tell folks that I’m a beta tester first, and then a sound editor!”
If you had to describe Stitched Together in 3 words, what would they be?
“Innovative, detailed, and… Silly!”
What moment in creating Stitched Together made you proud?
“Everything about Stitches has made me very proud! I love seeing all of the people who have worked on it, as well as the community, come together to celebrate the game! It makes me so happy to tell someone about our project and see their genuine interest in it!
I loved when we were at GDEX 2024 and seeing people’s reception to our game! All opinions, both positive and negative, made me feel very proud, because our passion project is being played by other people. There’s a special type of joy that comes out of seeing someone enjoy something you made!”
What was a problem while creating Stitched Together that stumped you? How did you get through it?
“Admittingly, I have motivation issues, which can make getting work done a bit troublesome at times. I sometimes have to force myself to sit down and say “Alright, it’s time to get this done!”, and just pray I don’t get distracted on my phone while doing so!”
Is there a special routine or environment that you have to be in to do your best work for game creation?
“As mentioned in my previous answer, I do have some motivation and attention issues. I tend to close Discord and make sure I have no upcoming obligations before getting work done.
Oddly enough, I enjoy doing work with some company. Even if we aren’t talking, or working on the same thing, I stay focused more when someone’s with me. I have no clue why, my mind works in mysterious ways!”
What is something you could talk about for hours when it comes to sound editing?
“My favorite bragging point is the people that voice act in Stitched Together! I’m proud of every one of our actors, and they’re so incredibly talented! I really love how they bring life to the game with their acting, and they give our characters so much more depth!
Some of our actors have a ton of energy, and some are able to put on so much emotion with their lines. I want to voice act myself one day, I want to give that same energy that people bring into our project!”
What would you like people to know about you, beta testing, sound editing, Tekkou Studios, and/or Stitched Together?
“It brings me so much joy to see people excited for Stitched Together! I want to thank every single one of you who have supported us and our project! There’s so many things that we’re excited for you to see, and I would never spoil the magic of the game for you!“
What advice would you give your past self on starting out in the gaming community?
“I have always struggled with mental health and motivational issues, and I’ve restricted myself so much because of that lack of faith. My family never supported my desire to make games or art until we made it big, and because of that, I didn’t support myself either. But just for that chance to make someone smile with a project of mine, I’d go back in time and make all those cancelled game projects a reality!
…Now I’m going to start making my own project!”
Are there any Easter eggs or other secrets we should be looking out for when playing the game?
“Like I mentioned, I don’t want to give too much of the magic away! However… The water fountain Gwen realizes is missing at the beginning of the story might not be the only important water fountain in the game…”
How can we all help continue to make the game industry a little bit better?
“Communities thrive because of the people within them! My best advice for everyone is to continue supporting indie developers and their projects! It makes me happy to support other developers and see their projects gain recognition! So please, try out that cool game on your wishlist, or help get other people’s eyes on some fascinating projects you see! One of the best things about game design is seeing how other people react to your projects, and it’s so satisfactory to see people build communities around your game!”

We had such a great time learning more about Alaina, her journey of creating Stitched Together, and how she got where she is today. If you want to learn more about Alaina, you can follow her at @weenieweeny.bsky.social on Bluesky.